Feats 2.0: Update #10

•May 24, 2013 • 2 Comments

In which I reveal the first group of Feats for Creation: Fire! Also included are previews of Earth and Water. Find it here or link from the Meta: Files page

Feats 2.0: Update #9 – The Friday Edition

•May 17, 2013 • 2 Comments

Welcome, stranger, to Malik’s Marvelous Market. Your every whim and desire can be found here. Dark and secret fetishes from the jungles of Ghost Valley, perhaps, or golden trinkets plucked from the warm bosoms of Surayan maidens? Ahhh…yes. I see you are a most discerning customer. Not for you these baubles and fancies.

Perhaps I can entice you with a most wonderful treasure. Surely there is no other like it in the world. Cast your eyes – no touching! – over the secret tome of The Nameless! Yes, stranger, contained within these pages of skin and blood are all the mysteries of the Sphere of Subtlety.

Feats 2.0: Update #8

•May 15, 2013 • Leave a Comment

Sphere of Subtlety has been updated with groups for Larceny and Movement. Updated doc available from the Meta: Files page as normal.

Feats 2.0: Update #7 – Sneak Preview and Weapons

•May 7, 2013 • 3 Comments

minmaxnz has been kind enough to give the Exalted weapons list a good going-over and has come up with an alternative for our perusal. Find it here.

Also we have a ‘sneak’ preview of the Art of Stealth from the Sphere of Subtlety.

Feats 2.0: Update #6

•May 2, 2013 • 2 Comments

I present to you, after an arduous journey through untold peril and hardship, after ascending to the fortress-home of the Gods and reaching into the fires of the World Furnace…the finished Sphere of Battle 2.0

Permalink available, as usual, on the Meta:Files page.

Feats 2.0: Update #5

•April 23, 2013 • 6 Comments

For the purposes of contrast, here is the first group of Feats from the Sphere of Chaos. This is the Destructive Ways group, focusing on mainly direct magical attacks. Perma-link on the Meta: Files page.

Feats 2.0: The Balancing Act

•April 22, 2013 • 4 Comments

As I move the rules set closer to the Exalted 2E rules, I become more and more aware of the balancing issues that must take place. There are a few areas I’d like to highlight, along with my proposed method of handling them.

The first issue is stacking of bonuses into dice pools. Essentially, each type of bonus can only contribute once. Where a character has two specialties that apply, for example, just pick the best one. If two Feats are adding to an Ability, only one applies in a given situation. A piece of equipment that adds to both, say, Dex and Melee would contribute both bonuses but would not stack with a bracer that also added to Melee since both Melee bonuses come from the same type of source. This mirrors how I understand the current Exalted 2E errata.

The second is how the effects of some Feats stack. My current solution is that an action can only benefit from one modifier from a given ‘category’.  So only one damage effect/modifier can apply to a given attack, only one range modifier, only one speed/duration modifier, etc. A Melee attack, for example, could not benefit from both Brutal Strikes and Hammer of the Mountain since both modify damage.

Thirdly, and certainly not least, is the issue of how many Feats a character can use in their action. Exalted allows for only one per tick without the use of Combos. While I despise the use of the word Combo (I know it’s a recognisable term, but I’m building an epic dark fantasy here…not Street Fighter), I am proposing a similar mechanic. I plan to allow 1 Mastery Feat & 1 Sphere Feat per tick without the use of combinations. Combinations must be learned – bought with experience – in much the same way as they are in Exalted.

 
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